Carles Ros Martínez

carles@carlesros.com

Curriculum Vitae

Introduction

For the past 20 years, I have been creating AI systems and behaviours to simulate fantasy characters and creatures, and more recently storytelling. My goal has always been for real humans to experience a fantastic immersion in imaginary worlds by interacting with believable fantasy characters, but also provide a unique and personal story tuned to how each person wishes to role-play.

In 2004 I graduated at the Ramon Llull University with a higher (master) degree in computer engineering. My research at the university focused on AI and game development, collaborating on the creation of a game engine and a MMORPG prototype, and ending with a dissertation exploring the merits of emotion as the only feedback for reinforcement learning. After graduating I developed several AI systems in the game industry for AAA games. As an AI engineer at Tragnarion Studios I focused on character behaviour for the first person shooter The Scourge Project. Later at Codemasters I focused on navigation systems for the tactical shooters Operation Flashpoint: Dragon Rising and Operation Flashpoint: Red River. Currently I work at Guerrilla, originally with a focus on character modelling for the first person shooter Killzone Shadow Fall and action role-playing game Horizon Zero Dawn, but nowadays with a more general focus on any AI area, having teased with machine learning as a means to provide a leap forward in the industry, and also proposed several dynamic storytelling ideas.

Game credits

2017 - Horizon The Frozen Wilds (PS4) - Guerrilla

2017 - Horizon Zero Dawn (PS4) - Guerrilla

2013 - Killzone: Shadow Fall (PS4) - Guerrilla

2011 - Bodycount (PS3/X360) - Codemasters

2011 - Operation Flashpoint: Red River (PS3/X360/PC) - Codemasters

2009 - Operation Flashpoint: Dragon Rising (PS3/X360/PC) - Codemasters

2010 - The Scourge Project (PC) - Tragnarion Studios

Research

2004 - Emotional and trainable virtual creatures for a MMOG (higher degree project, Win32, ZIP)

2002 - OpenDoorIA: a library for the creation of intelligent agents in real-time applications (technical degree project, Win32, ZIP)

Publications

2018 - Obstacle avoidance for robots of multiple sizes and forms in Horizon Zero Dawn. Game AI Pro 4 (to be released, freely available in March 2021)

2004 - Criatures emocionals i ensinistrables per un MMOG (higher degree thesis, Catalan, PDF)

2002 - OpenDoorIA: una llibreria per la creació d'agents intel·ligents en aplicacions a temps real (technical degree thesis, Catalan, PDF)

2001 - Tratamiento de colisiones en tiempo real (revision for the electronic magazine Macedonia Magazine, Spanish, HTML-ZIP)

2001 - Tractament de col·lisions en temps real (Catalan, PDF)

Presentations

2004 - Criatures emocionals i ensinistrables per un MMOG (higher degree presentation, Catalan, PPT)

2002 - OpenDoorIA: una llibreria per la creació d'agents intel·ligents en aplicacions a temps real (technical degree presentation, Catalan, PPT)

2002 - Intel·ligència artificial per jocs (CITeM seminar, Catalan, PPT)

2001 - Tractament de col·lisions en temps real (CITeM seminar, Catalan, PPT)

Bonus

2018 - On the skirts of the castle Montsoriu a young cat changed my life. Read her story at montsoriu.voyage